Basically, we was shooting to cross 40 Honor before I could take all of his provinces, and using as much send home as he could pack in the deck to stall me enough to do so. Game 2: Devin Bell (Phoenix) from New Hampshireĭevin was playing a Phoenix Honor rocket, with Yung Sensei to help smooth the gold curves and get the cards he needed quicker. Regardless, I exit round 1 with a win, and I'm at 1-0. Now, he didn't have much on the table, fortunately, and I didn't lose much, but the tide was definitely turning.įortunately for me, he was running the starter deck, with its 20-ish holdings, and eventually he got stuck flipping too many holdings in a row to recover, and I ended up taking the game.Ĭlearly, Jon was a VASTLY better player than I was, but was just hindered by what he had available. I took a province early-ish, and he took one of mine. Sitting down, I was feeling pretty good- my deck has to be better than a STARTER deck, right? Jon is apparently a Phoenix player, normally, but had forgotten his cards, and was using the Spider starter. In MULTIPLE games, my first personalities were two of Teruo, and that's definitely not what I want in duplicate early game. I also would drop one of my Daigotsu Teruo, probably for another Hachiko. And Discretionary Valor ended up being so useless that I wish I hadn't included it at all (maybe switch in another Blind Honor). For instance, Okura is Released over the Palm Strikes might have won me my last game. Everything else seems pretty standard for this sort of deck, although I do wish I had run some different options. Discretionary Valor was included in case I over-committed to an attack that my opponent was going to let through, so I could pull the Oni back. Wedge was in there in case I had a situation that an Oni could take a province on his own. Mantis is doing really well, so I added 3 We Are Not Yet Beaten in order to give me some ability to weather the Ranged attacks. I ran a few things that were just in preparation for things I thought I might see at the tournament. The Temple of the Heavenly Crab was a holdover, it didn't really provide me any benefit, but I figured there might be a slim chance I'd want the gold on my opponent's turn.
I tried running a lot of Kharmic cards, in order to clear out Holdings from my provinces after I had the gold I needed, and to replace situational cards in my hand (like We Are Not Yet Beaten).
I feel like there's not too much here that's a surprise.
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Like I said, I went with a Spider swarm deck, trying to get gold turn 1, gold plus a guy turn 2, and then 3-4 guys turn 3, ideally attacking on Turn 4, and using great battle actions to win the battle, and hopefully take a province. I did have some hopes for some Spider clan success here.Īnyway, let's talk about my deck first. There ended up being 51 players, and I believe 7 of them were Spider. but then again, neither did any Spider player :). So, I attended the Kotei last Saturday, playing my Spider Swarm deck.